e are driven by the core ideology "make little distinction between work and play." If you think back to the wonder years that were dominated by playtime, where there were endless hours to fill and the only agenda was to be captivated in the moment, you can see the awesomeness in play. Even though we were clueless at the time, games like kickball, soccer, double-dutch, battleship, blocks and tag were developmental exercises in resourcefulness, planning, strategy, design, decision making, creativity, risk taking and vision.

 

 

 

{Make Little Distinction Between Work & Play}

 

 

 

 

 

 

 

 

 

  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

W

Inspiration

  • G. Toogood 

    "There is still a 6 yr old inside of all of us, still undaunted, and just dying to come out and play."

    - Granville Toogood

  •  Jacob Bronowski 

    "We have to understand that the world can only be grasped by action, not by contemplation. The hand is more important than the eye... The hand is the cutting edge of the mind."

     Jacob Bronowski

  • Henery Ford  

    "Whether you believe you can, or whether you believe you can't, you're absolutely right."

    - Henery Ford 

  • Picasso

  • Einstein's Child-Like Wonder Proof
     

    "The world we have made as a result of the level of thinking we have done thus far creates problems we cannot solve at the same level of thinking at which we created them."

    - Einstein

  • Edward de Bono 

    "There is no doubt that creativity is the most important human resource of all. Without creativity, there would be no progress, and we would be forever repeating the same patterns." 

    - Edward de Bono

  • Einstein Mind Size
     

    "When the mind opens to a new idea, it never comes back to its original size." 

    - Einstein

  • Joel Arthur Barker 

    "Vision without action is merely a dream. Action without vision just passes the time. Vision with action can change the world!"

     - Joel Arthur Barker

  • Roger Von Eoch 

    "Without the ability to temporarily forget the things we know, our minds remain cluttered with ready-made answers, and we never have an opportunity to ask the questions that lead off the beaten path..." 

    - Roger Von Oech

  • Frank Barron
     

    "The sorcery and charm of imagination, and the power it gives to the individual to transform his world into a new world of order and delight, makes it one of the most treasured of all human capacities." 

    - Frank Barron

  • William Blake 

    "What is now proved was once only imagined."

    - William Blake

  • K Ruger - Labels 

    "We believe in the labels that we or others have applied. After a lifetime of this type of programming, most people start to accept that there isn't anything better so they don't look, don't push, don't ask."

    - Kelsey Ruger

  • Steve Jobs

    "You cannot mandate productivity, you must provide the tools to let people become their best."

     - Steve Jobs 

  • Oliver W. Holmes 

    "A moments insight is sometimes worth a life's experience." 

    - Oliver Wendell Holmes

{Make Little Distinction Between Work & Play}

We are driven by the core ideology "make little distinction between work and play." If you think back to the wonder years that were dominated by playtime, where there were endless hours to fill and the only agenda was to be captivated in the moment, you can see the awesomeness in play. Even though we were clueless at the time, games like kickball, soccer, double-dutch, battleship, blocks and tag were developmental exercises in resourcefulness, planning, strategy, design, decision making, creativity, risk taking and vision.

 

 


The Wonders Of  Play {In The 21st Century Business Environment}

Think about those wonder years of play. We did not avoid obstacles, we looked for them. We voluntarily challenged ourselves. We eagerly tackled insurmountable odds like height, speed, resources and lack of money. In the excitement of this discovery process we learned about things like passion, potential, teamwork, and we learned that the more we tested ourselves, the more we discovered about the world... and how we fit into it. We learned how to fumble, we learned hoSailingw to fall and we learned how to fail. More importantly, we discovered how to accept failure as part of the game, and we discovered ability to embrace failure as part of something bigger. We'd pick ourselves up and figure out how to win, remedy the malfunction, or flee the imagined danger of any dragon.

 

Far from frivolous, child-like activities strengthened our resolve as well as our skills. Play gave us courage and instilled confidence. There's no doubt about it, board games, sports, pretending, exploring and building things, required a sense of wonder, discovery, vision and passion so that we could invent, analyze, innovate, socialize, plan and problem solve with sustainability. There's no secret about it, these are the very character attributes and skills required to cultivate the kind of boundryless thinking that leads to radical innovation in the 21st century business environment People • Brands &  Organisations.

e = SP^2 {Establishing Proof: Work/Play = Any Vision} 

Lets start with what we know about the synergy of a playground. A playground is a place for wonder, discovery, vision, passion, play (activity) and radical innovation. It's a boundryless place for kids to not only discover their ability to wonder, but also practice using it. It's a place where kids discover the richness of vision. Kids on a playground don't just take an approach to everyday discovery, they take an approach to discovery with every step. Kids discover vision to try things for the first time, and they re-discover vision to re-invent them all. (insert visual: synergy of a playground)

It's a place where kids discover potential, possibility and ability physically, mentally, emotionally and socially. It's a place where kids learn about calculated risk taking and what it means to embace failure for a shot at glory. It's a place that not only shapes courage and confidence in growth but also the evolution of each little artists' folio. It's a wonderfull place for strategic planning and the analysis that goes into the design of creative problem solving. The synergy of a playground is a place where every leap is a leap of faith. It's a boundryless place {download the SP white paper on wonder}.

 

{ideologywonderdiscoveryvisionradical innovation}

 

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